I was considering RB before buying it, so I didn't have the tutorial. I tried
playing with the demo and didn't get far without any documentation. Then I
bought Swaine's book and tried working through it. I got some good advice from
Matt on the phone who patiently walked me through a few things, and so I
decided to buy it. Once I got it, I then saw the big stacks of manuals and
decided
to work through all of Swaine's book but had a number of problems (later I
found there is an errata on his website). later I looked at the tutorial in
bits
an pieces.
The piece of documentation that I would wish the most for, and I think would
help other people too, is a cookbook for how you do various standard things
that are pretty common. You can get a lot of ideas from looking at what people
ask about on the getting started list. I guess something that bridges the gap
between the basic tutorial and the reference manual. And I say "Cookbook"
because I'd like to concentrate on one task at a time. I find in reading some
books, that you have to buy into working through one or many all the projects
to
understand the custom classes they are making and so forth - so if you skip
chapter 2 then the MySpecialCanvas in chapter 7 doesn't make sense.
I have not even gotten into making custom versions of things with subclasses,
but there seem to be a lot of standard extensions that would be very helpful.
For example, a popup menu that does something only when its manually changed
by the user (rather than changed in code - this causes a cascading echo of
calls to change events).
By the way, the very first question I asked on this list was very simple
but no one answered it. I couldn't understand why the IF statement would give
me
errors. I had the habit from Pascal of writing it very symmetrically like
this
IF X > 0
THEN
xxxxxxxxxxxxxxxx
ELSE
xxxxxxxxxxxxxxxx
END IF
RB doesn't like the THEN statement on the next line.
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