well I decided to give my users a choice between a 50x50 window,
500x500 window, or full screen window that flashes visible/not visible.
On May 31, 2005, at 8:11 PM, Harrie Westphal wrote:
The only way I found to get it to work is to place a canvas over the
window. Use g.fillrect to paint the canvas the color you want and then
in the timers action event simply use:
canvas1.visible = not canvas1.visible
When the canvas becomes invisible the metal window again appears. The
problem here is how many controls you have on the window. They all
need to be on top of the canvas and then in their open events you need
to say something like:
me.parent = nil
Getting the canvas behind the controls is no problem. The chore is
adding the me.parent = nil to each controls open event.
If you don't do that they will become invisible when the canvas is
made invisible since their parent is the canvas by default. Give that
a try, it worked in 5.5.5 under OS X 10.3.9.
=== A Mac addict in Tennessee ===
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