If I have an empty scene, I get 350 fps (which is what I get with an
empty Rb3DSpace).
If a put a white cube in the middle, it slows down to about 340 fps. If
I texture that cube, it goes to 320.
Do those numbers sound right to people who are more experianced then
me? Because to me, they sound a bit execive.
-10 fps for a measly cube!
Also, would it save me any time to do this:
glColor*()
glVertex*()
if lastColor <> thisColor then glColor*()
glVertex*()
instead of this:
glColor*()
glVertex*()
glColor*()
glVertex*()
Is that what OpenGL is doing anyway?
I bet doing this with glBindTexture() calls would save time, but what
about glColor*() and glNormal*()?
Should I even spend the time to try any of these?
thanks
Asher
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