Writing Games with REALbasic (date)
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June 30, 2004
Re: extra sprite?
,
Nick Lockwood
,
14:00
June 29, 2004
Re: extra sprite?
,
Daniel Lurie
,
16:30
Re: extra sprite?
,
John Balestrieri
,
14:00
Re: extra sprite?
,
Rasmus Lindén
,
14:00
extra sprite?
,
Joe Raffanti
,
14:00
Re: Draw algorithm slow
,
Lars Jensen
,
13:30
Re: Draw algorithm slow
,
Joseph J. Strout
,
09:30
Re: Draw algorithm slow
,
Joseph J. Strout
,
09:00
Re: Draw algorithm slow
,
Joseph Nastasi
,
09:00
Re: Draw algorithm slow
,
Nick Lockwood
,
08:30
Re: Draw algorithm slow
,
Joseph Nastasi
,
06:30
June 28, 2004
Re: Draw algorithm slow
,
Joseph J. Strout
,
21:30
Draw algorithm slow
,
Joseph Nastasi
,
21:30
Re: Vector behind camera
,
Nick Lockwood
,
16:30
Re: Vector behind camera
,
Jeff Quan
,
14:30
Re: Vector behind camera
,
Asher Dunn
,
14:00
Re: Timer Precedence (Using Multiple Timers)
,
Nick Lockwood
,
12:30
Re: GameObjects handling - sound sensible?
,
Joseph J. Strout
,
11:00
Re: Timer Precedence (Using Multiple Timers)
,
Phil Mobley
,
11:00
GameObjects handling - sound sensible?
,
Paul Kaiser
,
10:30
Re: Vector behind camera
,
Nick Lockwood
,
05:30
Re: Timer Precedence (Using Multiple Timers)
,
Nick Lockwood
,
05:30
June 27, 2004
Re: Vector behind camera
,
Jeff Quan
,
11:00
June 26, 2004
Re: Vector behind camera
,
Jeff Quan
,
21:30
Vector behind camera
,
Asher Dunn
,
19:00
Re: object subclasses doing their own thing
,
Paul Kaiser
,
16:30
Re: object subclasses doing their own thing
,
Daniel Lurie
,
09:00
Re: object subclasses doing their own thing
,
Lars Jensen
,
03:30
Re: object subclasses doing their own thing
,
Paul Kaiser
,
03:00
Re: object subclasses doing their own thing
,
Lars Jensen
,
03:00
Re: object subclasses doing their own thing
,
Paul Kaiser
,
02:00
Re: object subclasses doing their own thing
,
Lars Jensen
,
01:30
object subclasses doing their own thing
,
Paul Kaiser
,
01:30
June 24, 2004
A few pointers
,
Eric Richards
,
22:00
IDevGames is back up
,
Daniel Lurie
,
20:30
WWDC
,
Chris Dillman
,
04:00
June 23, 2004
Re: Question regarding class / subclass
,
Joseph J. Strout
,
17:30
Re: Question regarding class / subclass
,
Robert Steely
,
17:00
Re: Question regarding class / subclass
,
Frank C
,
16:00
Re: Question regarding class / subclass
,
Joseph J. Strout
,
15:30
Re: Question regarding class / subclass
,
Paul Kaiser
,
15:30
Re: Question regarding class / subclass
,
Joseph J. Strout
,
15:00
Re: Question regarding class / subclass
,
Paul Kaiser
,
15:00
Re: Question regarding class / subclass
,
Paul Kaiser
,
14:30
Re: Question regarding class / subclass
,
Frank C
,
14:00
Re: Question regarding class / subclass
,
Seth Willits
,
14:00
Re: Question regarding class / subclass
,
Joseph J. Strout
,
14:00
Question regarding class / subclass
,
Paul Kaiser
,
13:30
June 22, 2004
Re: Royalties for game sales
,
Chris Dillman
,
14:30
Royalties for game sales
,
Joseph Nastasi
,
09:30
June 21, 2004
Re: OpenGL vs Rb3D
,
Asher Dunn
,
11:30
June 18, 2004
Re: OpenGL vs Rb3D
,
Asher Dunn
,
09:30
June 17, 2004
Re: Repo current build and JERK problem
,
John Tsombakos
,
17:30
Re: Repo current build and JERK problem
,
Joseph J. Strout
,
17:00
Re: Repo current build and JERK problem
,
John Tsombakos
,
17:00
Re: Repo current build and JERK problem
,
Joseph J. Strout
,
16:30
Repossessed - Quick Note
,
Paul Kaiser
,
15:00
Repo current build and JERK problem
,
Paul Kaiser
,
15:00
Re: Timer Precedence (Using Multiple Timers)
,
Phil Mobley
,
11:00
Re: Timer Precedence (Using Multiple Timers)
,
Nate Smith
,
09:00
Re: Timer Precedence (Using Multiple Timers)
,
Joseph J. Strout
,
09:00
June 16, 2004
Re: Timer Precedence (Using Multiple Timers)
,
Nick Lockwood
,
19:30
Re: Timer Precedence (Using Multiple Timers)
,
Phil Mobley
,
18:30
Re: Timer Precedence (Using Multiple Timers)
,
Seth Willits
,
18:00
Timer Precedence (Using Multiple Timers)
,
Nate Smith
,
18:00
June 15, 2004
Re: OpenGL vs Rb3D
,
Nick Lockwood
,
19:00
Re: OpenGL vs Rb3D
,
Asher Dunn
,
17:30
Feature Request: HomeFolder Function And MusicFolder Function
,
Killobit
,
02:00
June 14, 2004
Re: OpenGL vs Rb3D
,
Chris Dillman
,
22:30
OpenGL vs Rb3D
,
Asher Dunn
,
20:30
June 12, 2004
Re: idevgames
,
Will Henchy
,
19:00
Re: idevgames
,
Chris Dillman
,
18:00
Re: idevgames
,
Joseph Nastasi
,
15:30
Re: I bring you fire (Thanks, Arthur Brown)
,
Seth Willits
,
14:00
Re: idevgames
,
Seth Willits
,
13:00
idevgames
,
Joseph Nastasi
,
13:00
Re: I bring you fire (Thanks, Arthur Brown)
,
Seth Willits
,
12:30
Re: I bring you fire (Thanks, Arthur Brown)
,
Lars Jensen
,
12:30
Re: I bring you fire (Thanks, Arthur Brown)
,
Seth Willits
,
11:30
Re: I bring you fire (Thanks, Arthur Brown)
,
Asher Dunn
,
09:00
Re: I bring you fire (Thanks, Arthur Brown)
,
Lars Jensen
,
03:30
Re: I bring you fire (Thanks, Arthur Brown)
,
Seth Willits
,
03:30
Re: Put it here or there & Platform Demo
,
Seth Willits
,
03:30
Re: I bring you fire (Thanks, Arthur Brown)
,
Lars Jensen
,
03:00
Re: I bring you fire (Thanks, Arthur Brown)
,
Seth Willits
,
03:00
I bring you fire (Thanks, Arthur Brown)
,
Daniel Lurie
,
01:00
June 11, 2004
Re: Explosions
,
Lars Jensen
,
22:30
Put it here or there & Platform Demo
,
Eric Richards
,
22:00
Re: Project Idea: Survival of the Fittest
,
William Squires
,
21:00
Re: Project Idea: Survival of the Fittest
,
William Squires
,
21:00
Re: This time it's for real
,
Asher Dunn
,
20:00
Re: Background Music (Was: Cursors, Scaling, and Game Loop)
,
Amy Barnes
,
19:30
Re: This time it's for real
,
Seth Willits
,
18:00
Re: Vector behind camera?
,
Asher Dunn
,
18:00
This time it's for real
,
Asher Dunn
,
18:00
Re: Project Idea: Survival of the Fittest
,
Phil Mobley
,
15:30
Re: WorldToObjectTransform question
,
Joseph J. Strout
,
15:00
Project Idea: Survival of the Fittest
,
Joseph J. Strout
,
15:00
WorldToObjectTransform question
,
Paul Kaiser
,
14:30
Re: Explosions
,
Jeff Quan
,
11:00
Re: Explosions
,
Joseph J. Strout
,
10:30
Re: Background Music (Was: Cursors, Scaling, and Game Loop)
,
Joseph J. Strout
,
10:30
Re: Explosions
,
Lars Jensen
,
10:00
Re: Background Music (Was: Cursors, Scaling, and Game Loop)
,
Nick Lockwood
,
10:00
Re: Explosions
,
Nick Lockwood
,
10:00
Re: Explosions
,
Lars Jensen
,
09:30
Re: Background Music (Was: Cursors, Scaling, and Game Loop)
,
Joseph J. Strout
,
09:00
Re: Explosions
,
Nick Lockwood
,
03:30
Re: Background Music (Was: Cursors, Scaling, and Game Loop)
,
Nick Lockwood
,
03:30
Re: Explosions
,
Rasmus Lindén
,
03:30
Re: Background Music (Was: Cursors, Scaling, and Game Loop)
,
Amy Barnes
,
00:00
June 10, 2004
Background Music (Was: Cursors, Scaling, and Game Loop)
,
Nick Lockwood
,
22:00
Re: Graphics card (was: Explosions)
,
Chris Dillman
,
15:30
Re: Graphics card (was: Explosions)
,
Seth Willits
,
14:30
Graphics card (was: Explosions)
,
Lars Jensen
,
14:00
Re: Explosions
,
Nick Lockwood
,
14:00
Re: Explosions
,
Seth Willits
,
13:30
Re: Explosions
,
Lars Jensen
,
13:30
Re: Explosions
,
Lars Jensen
,
13:30
Re: Explosions
,
Lars Jensen
,
13:30
Re: Explosions
,
Nick Lockwood
,
13:00
Re: Explosions
,
Phil Mobley
,
13:00
Re: Explosions
,
Lars Jensen
,
12:30
Re: Explosions
,
Nick Lockwood
,
12:00
Re: Explosions
,
Lars Jensen
,
11:30
Re: Vector behind camera?
,
Nick Lockwood
,
10:30
Vector behind camera?
,
Asher Dunn
,
10:00
Re: OpenGL Wrappers
,
Asher Dunn
,
09:30
Re: Explosions
,
Nick Lockwood
,
06:00
Re: Explosions
,
Seth Willits
,
02:30
June 09, 2004
Explosions
,
Nick Lockwood
,
20:30
Re: Overlapping PictureWithMask Objects Clip in OSX
,
Joseph J. Strout
,
11:30
Re: Overlapping PictureWithMask Objects Clip in OSX
,
Nate Smith
,
11:00
Re: Overlapping PictureWithMask Objects Clip in OSX
,
Joseph J. Strout
,
10:00
Overlapping PictureWithMask Objects Clip in OSX
,
Nate Smith
,
09:00
June 08, 2004
Re: OpenGL Wrappers
,
John Tsombakos
,
23:00
Awesome Game
,
Amy Barnes
,
21:00
Re: ODE physics simulator
,
Joseph Nastasi
,
17:00
Re: ODE physics simulator
,
Joseph J. Strout
,
16:30
Re: ODE physics simulator
,
Frank C
,
16:30
Re: ODE physics simulator
,
Chris Dillman
,
16:30
Re: Cursors, Scaling, and Game Loop
,
Frank C
,
16:30
Re: Outline Fonts
,
Frank C
,
16:30
Re: ODE physics simulator
,
Lars Jensen
,
16:00
Re: ODE physics simulator
,
Joseph J. Strout
,
15:00
Re: ODE physics simulator
,
Lars Jensen
,
14:30
Re: ODE physics simulator
,
Seth Willits
,
14:30
Re: ODE physics simulator
,
Joseph J. Strout
,
14:30
Re: ODE physics simulator
,
Joseph J. Strout
,
14:00
Re: OpenGL Wrappers
,
Asher Dunn
,
14:00
Re: Outline Fonts
,
Seth Willits
,
14:00
Re: ODE physics simulator
,
Asher Dunn
,
14:00
Re: OpenGL Wrappers
,
Seth Willits
,
14:00
Re: ODE physics simulator
,
Asher Dunn
,
14:00
Re: ODE physics simulator
,
Stephen Tallent
,
13:30
Re: ODE physics simulator
,
Lars Jensen
,
13:00
Re: ODE physics simulator
,
Chris Dillman
,
12:30
ODE physics simulator
,
Joseph J. Strout
,
12:30
Re: Cursors, Scaling, and Game Loop
,
Rasmus Lindén
,
11:30
Re: Rotate Picture causing whitespace
,
Paul Kaiser
,
11:00
Re: Rotate Picture causing whitespace
,
Joseph J. Strout
,
10:30
Re: Cursors, Scaling, and Game Loop
,
Joseph J. Strout
,
10:30
Rotate Picture causing whitespace
,
Paul Kaiser
,
10:30
Re: Cursors, Scaling, and Game Loop
,
Joe
,
10:00
Re: Outline Fonts
,
Asher Dunn
,
09:30
Re: Cursors, Scaling, and Game Loop
,
Joseph J. Strout
,
09:30
Re: Cursors, Scaling, and Game Loop
,
Joseph J. Strout
,
09:30
Re: OpenGL Wrappers
,
Asher Dunn
,
09:30
Re: OpenGL Wrappers
,
Asher Dunn
,
09:30
Re: OpenGL Wrappers
,
Asher Dunn
,
09:30
Re: OpenGL Wrappers
,
Asher Dunn
,
09:30
Re: Cursors, Scaling, and Game Loop
,
Asher Dunn
,
09:30
Re: Object3D Fake Light Map - Fishing for ideas
,
Joseph J. Strout
,
09:30
Re: Object3D Fake Light Map - Fishing for ideas
,
Paul Kaiser
,
07:00
Re: Cursors, Scaling, and Game Loop
,
Joe
,
06:00
Re: Cursors, Scaling, and Game Loop
,
Joe
,
05:00
REALrunner Lite
,
Killobit
,
04:30
Re: Object3D Fake Light Map - Fishing for ideas
,
Frank C
,
00:30
Re: Object3D Fake Light Map - Fishing for ideas
,
William Squires
,
00:00
June 07, 2004
Ok real GL question... how to do picking?
,
Chris Dillman
,
23:30
Re: gluUnProject example of using?
,
Chris Dillman
,
23:30
gluUnProject example of using?
,
Chris Dillman
,
23:30
Re: Cursors, Scaling, and Game Loop
,
Joseph J. Strout
,
22:30
Re: Outline Fonts
,
Seth Willits
,
22:00
Re: Cursors, Scaling, and Game Loop
,
Frank C
,
21:30
Outline Fonts
,
Asher Dunn
,
21:00
Re: Cursors, Scaling, and Game Loop
,
Joseph J. Strout
,
21:00
Cursors, Scaling, and Game Loop
,
Joe
,
19:30
Re: Subclasses and Constructors
,
William Squires
,
19:00
Object3D Fake Light Map - Fishing for ideas
,
Paul Kaiser
,
15:30
Re: To check if a fast moving object hit
,
Joseph J. Strout
,
12:30
Re: To check if a fast moving object hit
,
Lars Jensen
,
12:00
Re: To check if a fast moving object hit
,
Lars Jensen
,
12:00
Re: To check if a fast moving object hit
,
Joseph J. Strout
,
10:00
Re: To check if a fast moving object hit
,
Rasmus Lindén
,
09:30
Re: To check if a fast moving object hit
,
Nick Lockwood
,
08:30
Re: To check if a fast moving object hit
,
Joseph J. Strout
,
08:30
Re: To check if a fast moving object hit
,
Ben Lilburne
,
08:00
To check if a fast moving object hit
,
Rasmus Lindén
,
07:00
June 06, 2004
Re: Subclasses and Constructors
,
Andy Dent
,
21:30
Re: OpenGL Wrappers
,
John Tsombakos
,
15:30
Re: OpenGL Wrappers
,
John Tsombakos
,
15:00
Re: OpenGL Wrappers
,
Seth Willits
,
12:30
Re: Re: OpenGL Wrappers
,
johnts
,
12:00
Re: OpenGL Wrappers
,
Asher Dunn
,
09:00
Re: OpenGL Wrappers
,
John Tsombakos
,
01:30
Re: Title vs Person(s)
,
Eric Richards
,
00:00
June 05, 2004
Re: subclasses and constructors?
,
Jonathan Johnson
,
21:30
Re: OpenGL Wrappers
,
John Tsombakos
,
21:30
Re: Title vs Person(s)
,
Seth Willits
,
21:00
Re: Object3D offsetting from another Object3D
,
Joseph J. Strout
,
21:00
Re: Title vs Person(s)
,
Eric Richards
,
20:30
Re: OpenGL Wrappers
,
Asher Dunn
,
20:30
Re: OpenGL Wrappers
,
Asher Dunn
,
20:30
Re: OpenGL Wrappers
,
Asher Dunn
,
20:30
Re: subclasses and constructors?
,
Chris Dillman
,
20:00
Re: subclasses and constructors?
,
Andy Dent
,
20:00
Re: OpenGL Wrappers
,
Asher Dunn
,
20:00
[fixed] Re: Object3D offsetting from another Object3D
,
Paul Kaiser
,
20:00
subclasses and constructors?
,
Chris Dillman
,
20:00
Re: subclasses and constructors?
,
Jonathan Johnson
,
20:00
Re: OpenGL Wrappers
,
Chris Dillman
,
19:30
Re: Object3D offsetting from another Object3D
,
Paul Kaiser
,
19:30
Object3D offsetting from another Object3D
,
Paul Kaiser
,
19:30
Re: OpenGL Wrappers
,
Seth Willits
,
17:00
Re: OpenGL Wrappers
,
johnts
,
17:00
Re: OpenGL Wrappers
,
Daniel Lurie
,
16:00
Re: Title vs Person(s)
,
Seth Willits
,
16:00
Re: OpenGL Wrappers
,
Seth Willits
,
16:00
Re: OpenGL Wrappers
,
Asher Dunn
,
14:30
OpenGL Wrappers
,
Asher Dunn
,
14:30
Title vs Person(s)
,
Eric Richards
,
14:30
June 04, 2004
Re: RB3D - Get and Set absolute rotation?
,
Joseph J. Strout
,
14:30
RB3D - Get and Set absolute rotation?
,
Paul Kaiser
,
13:30
June 03, 2004
TEST
,
Chris Dillman
,
10:30
Re: How to Find MouseDown Coordinates on Planar Object
,
Robert Steely
,
05:00
[ANN] Quesa Wrappers v0.3b
,
Frank C
,
00:00
June 02, 2004
Re: How to Find MouseDown Coordinates on Planar Object
,
Joseph J. Strout
,
21:30
How to Find MouseDown Coordinates on Planar Object
,
Robert Steely
,
18:00
Re: Tracker music format support
,
Seth Willits
,
17:30
Re: Tracker music format support
,
Frank C
,
14:30
Re: Tracker music format support
,
Chris Dillman
,
14:00
Re: Tracker music format support
,
Chris Dillman
,
14:00
Re: Tracker music format support
,
Frank C
,
13:30
Re: Tracker music format support
,
Joseph J. Strout
,
13:30
Re: Tracker music format support
,
Chris Dillman
,
12:00
Re: Tracker music format support
,
Chris Dillman
,
10:30
Re: Tracker music format support
,
Joseph J. Strout
,
10:30
TEST IGNORE...
,
Chris Dillman
,
10:30
Tracker music format support
,
Paul Kaiser
,
10:00
June 01, 2004
OpenGL Users
,
Thomas Cunningham
,
23:30
Ignore
,
Chris Dillman
,
20:00
Re: About Platform Demo
,
Eric Richards
,
18:00
Re: [ANN] Quesa Wrappers v0.2b
,
Joseph J. Strout
,
14:00
Re: [ANN] Quesa Wrappers v0.2b
,
Frank C
,
13:30
Re: Performance Question - Class / superclass
,
Chris Dillman
,
13:00
Re: cost of textures
,
Frank C
,
13:00
Performance Question - Class / superclass
,
Paul Kaiser
,
13:00
Re: OpenGL Speeeeeeed!
,
Asher Dunn
,
12:00
Re: OpenGL Speeeeeeed!
,
Chris Dillman
,
11:30
Re: OpenGL Speeeeeeed!
,
Nick Lockwood
,
10:30
Re: cost of textures
,
Chris Dillman
,
10:00
Re: OpenGL Speeeeeeed!
,
Chris Dillman
,
10:00
Re: rb3dspace Classic vs Carbon speed
,
Joseph J. Strout
,
10:00
Re: [ANN] Quesa Wrappers v0.2b
,
Joseph J. Strout
,
10:00
Re: rb3dspace Classic vs Carbon speed
,
Joseph J. Strout
,
10:00
Re: About Platform Demo
,
Joseph J. Strout
,
10:00
Re: cost of textures
,
Nick Lockwood
,
10:00
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