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Re: [Off] Pros and Cons

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: [Off] Pros and Cons
From: William Squires <wsquires at satx dot rr dot com>
Date: Sat, 31 Jul 2004 17:46:25 -0500
Cc:
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <17D9B6B4-E301-11D8-9D36-000A95DC5C3A at satx dot rr dot com> <a05300b07bd3164bf0cfb at [10 dot 10 dot 13 dot 3]>

On Jul 31, 2004, at 10:03 AM, Joseph J. Strout wrote:

At 9:51 AM -0500 7/31/04, William Squires wrote:

This is sort of a poll. I'm trying to make a Mines-like game (like the Windows "Minesweeper" game). I've already got the game graphics made. Am I better off:

1) Making one big custom canvas to represent the "game board", or
2) Make a custom canvas to represent a tile/square

Definitely door number 1. This provides maximum flexibility, and I think is frankly easier -- the only benefit of option 2 is that the point-to-cell and cell-to-point calculations are done for you, but since that is very simple arithmetic to do yourself, it's a very minor benefit.

What are your experiences with this sort of thing? Please reply off-list.

Why? This seems like a valuable discussion to have in the open; I'm sure there are others here who would be interested in hearing it as well.

Because I didn't want this to become another free-for-all topic fest that branches out into stuff that's not even remotely related to the original post.

Best,
- Joe

--
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|    Joseph J. Strout           REAL Software, Inc.                |
|    joe at realsoftware dot com       http://www.realsoftware.com        |
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William H Squires Jr
wsquires at satx dot rr dot com dot nospam <- remove the .nospam

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