At 12:01 PM -0500 1/31/05, LMSpam at neuropop dot com wrote:
Cool - will try that. My only concern with upping the report rate is
overloading my poor server - it's handling the web server, database
search functions, streaming audio for artists, AND it's only on a
DSL connection.
Yes, that could be a problem. Most likely WILL be a problem. But
with the improved algorithm, I think you'll be able to get by with
fewer updates.
I'm using Renegades as the basis, so is it safe to assume velocity
will be whatever is set in the config file for forward or backward
velocity?
No, the config file really only sets the speed, not the velocity.
Velocity is both speed and direction. You can get that from GameObj,
I believe.
And rotational velocity is "mCamYawV" in the "ApplyGameControls" method?
Yes.
Best,
- Joe
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