Hello again,
A bit hesitant to ask this question, because the solution might be
laughably simple, but I can't find it:
I have found that having pop up menus is a very convinient way to issue
standart instructions to subjects in my RTS-kind of game. Of all the
controls available in Realbasic, the Bevelbutton's associated menu
seems to work best, mainly because it does not trigger an action event
when the currently displayed item is changed in code. And I prefer this
so that when a different subject or object is selected in the game, its
corresponding current instruction is shown without triggering an action
or changed event, like a popupmenu control does. Everything is working
fine except I can't find a way to change the font and style of the text
of the different choices offered in the menu. In the IDE only the font
and style of the Bevelbutton's caption can be set and changed, but in
the running application the text of the menu-items show up in the
system font and -style and because these are very different to all the
other text used in the game it looks just butt ugly and out of order. I
haven't figured out a way to set the style of the text of the menu in
code.
I would also like to, if possible, make the selection marker (a
checkmark or point appearing in the menu after something has been
selected) not to show up.
Thanks for any tips.
Heinz Jose
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