At 3:49 PM -0500 2/10/05, Heinz J. Gattringer wrote:
Finally, since this is a game, you might consider making your own UI
elements. It's more work, but pretty common in games, and guarantees
that your UI will look exactly the way you want it on all platforms.
Yes, that crossed my mind at some point. Basically this means using
a canvas, a combination of different pictures belonging to it and
working with its mousedown and mouseup events, right?
Right.
But I am interested firstly in getting the basic functionality of
the user interface working (see what works with the game and what
doesn't fit in) and the build in tools of Realbasic offer a very
convenient way to do that quickly. Looks are a second consideration.
That's a very sensible approach.
On the other hand, my game has a sort of metal and steal theme to
it, so at least the Mac OS standart windows and interface elements
blend in quite nicely. I am also a bit concerned that custom made UI
elements might require more resources (=memory) and might not be as
fast (= consume more processor cycles) than build in RB-UI elements.
I wouldn't worry about that much.
And finally, people who don't play games normally might be put off
by new, unfamiliar looking UI elements. My game is not intended for
hard-core gamers only.
That's an interesting point.
Best,
- Joe
--
REAL World 2005 - The REALbasic User Conference
March 23-25, 2005, Austin, Texas
<http://www.realsoftware.com/realworld>
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