> And finally, people who don't play games normally might be put off
> by new, unfamiliar looking UI elements.
I don't think you need to worry about that, as long as your new elements
look and behave like fancy versions of the conventional elements that they
replace.
For instance, I've seen games that have a set of graphically customized
radio buttons, but instead of a round shape at the left end, they have a
square shape, as if they were checkboxes. I've also seen controls that act
like pushbuttons but look like radio buttons or checkboxes. This can lead to
unexpected results and/or user confusion.
I think most users will react well to dressed-up controls in games (or maybe
even expect them these days). A determined gamer will get past whatever you
throw at him. But if you want to minimize risk of confusion, there's plenty
of room for creativity and style within the established visual conventions.
lj
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