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Re: How to find a Group3D in a RB3DSpace

To: realbasic-games at lists dot realsoftware dot com
Subject: Re: How to find a Group3D in a RB3DSpace
From: "Heinz J. Gattringer" <heinzjos at uio dot satnet dot net>
Date: Thu, 17 Feb 2005 20:40:12 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20050217180022 dot B059172FCEA at lists dot realsoftware dot com>
On Feb 17, 2005, at 7:50 PM, Heinz J. Gattringer wrote:

Because of this I suspect the comparison "if MyObjectsArray(id)=which" resolves to true for all the objects in the array, and thus I was always ending up with the index id=0, which missled me to believe all the indexes of the Group3D objects were 0.

Correction: not because of this, but in 'debug' code I was using (where I was comparing "if Rb3DSpace.Objects(id)= which" to see what index I got for the different objects. I was displaying the result of this 'index-determination' in a statictext and just clicking away at all the objects on screen and seeing what result I got. All Group3D-objects with cloned geometry gave a index of 0, all 'independent' Object3D-objects gave an index as expected.

Greets
Heinz Jose

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