On Feb 17, 2005, at 7:50 PM, Heinz J. Gattringer wrote:
Because of this I suspect the comparison "if
MyObjectsArray(id)=which" resolves to true for all the objects in the
array, and thus I was always ending up with the index id=0, which
missled me to believe all the indexes of the Group3D objects were 0.
Correction: not because of this, but in 'debug' code I was using (where
I was comparing "if Rb3DSpace.Objects(id)= which" to see what index I
got for the different objects. I was displaying the result of this
'index-determination' in a statictext and just clicking away at all the
objects on screen and seeing what result I got. All Group3D-objects
with cloned geometry gave a index of 0, all 'independent'
Object3D-objects gave an index as expected.
Greets
Heinz Jose
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