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Re: Setting quaternions by way of "=" or copying them

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Setting quaternions by way of "=" or copying them
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Tue, 22 Feb 2005 13:21:43 -0600
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20050222180022 dot 2842574AF86 at lists dot realsoftware dot com> <dd17a2c71fe96cc1c333b56ceb3121ea at uio dot satnet dot net>
At 1:48 PM -0500 2/22/05, Heinz J. Gattringer wrote:

I think I will, together with the posibility to send an Object3D the message Dude3D.Remove in order to have it removed from the Rb3DSpace inventory, much like you can do with a sprite.

That's not possible, though; you need to specify which Group3D you want to remove it from -- and Group3D already has a Remove method.

And I might even suggest the feature to have a slice of warm pizza pop out of the cd-tray at 2 a.m. while coding around on Realbasic :).

Now that one *does* make sense... might be expensive to implement though.

Best,
- Joe

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