On Feb 15, 2005, at 4:03 PM, Frank Condello wrote:
On 15-Feb-05, at 3:34 PM, Asher Dunn wrote:
On Feb 11, 2005, at 5:33 PM, Frank Condello wrote:
To sum up: MBS is probably easiest for Win32, Display Overlord is
probably easiest for Mac OS 8/9, and it also currently works on OS
X, but in the end there's no "safe" way to get an RB window to draw
on a captured OS X display no matter how you go about it.
Just out of curiosity, could I capture the display with the Display
Overlord plugin and then create a fullscreen OpenGL context that
would show up? I mean a true fullscreen context not attached to any
window.
That's actually the best (or at least one proper) way to go about it.
Basically, with a captured display on OS X Apple recommends drawing to
a fullscreen OpenGL context or directly to the blanking window. The
window manager hack I use in DisplayOverlord shouldn't cause any
problems (and works fine for now) but it's not officially supported. A
fullscreen OpenGL context will also swap quite a bit faster than a
windowed
context at resolutions that aren't fill-limited.
OK cool :-)
Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software
<http://www.fireyesoftware.com/>
AIM and Yahoo: fireye7517
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