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3D animation

To: realbasic-games at lists dot realsoftware dot com
Subject: 3D animation
From: Joe Raffanti <joeraffanti at accessbee dot com>
Date: Wed, 23 Feb 2005 10:37:51 -0800
Delivered-to: realbasic-games at lists dot realsoftware dot com
Hi everyone, I am attempting to make a 3D FPS, and I'm not sure what approach to take for the animation of the characters in the game. I want to make the characters' 3D models move when they walk, so that they do not just glide along the ground. The characters are 3D meshes made in Meshwork.

One solution which seems very impractical would be to save each character in each pose (there would be a different 3D model for each character in each "frame" of movement), and during the walking animation I would replace the last model with the next one to make it appear to be moving.

I'm sure there is a better way to do this, such as modeling the different poses, loading them into the game, and then calculating the "frames" in between each of the modeled poses, which would act as key frames. The application would automatically deform the mesh depending on the positions of individual points. The only problem is that I have no idea where to start with this method.

Any tips are appreciated,
Joe Raffanti
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