Hi everyone, I am attempting to make a 3D FPS, and I'm not
sure what approach to take for the animation of the characters in the
game. I want to make the characters' 3D models move when they walk,
so that they do not just glide along the ground. The characters are
3D meshes made in Meshwork.
One solution which seems very impractical would be to save
each character in each pose (there would be a different 3D model for
each character in each "frame" of movement), and during the walking
animation I would replace the last model with the next one to make it
appear to be moving.
I'm sure there is a better way to do this, such as modeling
the different poses, loading them into the game, and then calculating
the "frames" in between each of the modeled poses, which would act as
key frames. The application would automatically deform the mesh
depending on the positions of individual points. The only problem is
that I have no idea where to start with this method.
Any tips are appreciated,
Joe Raffanti
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