realbasic-games
[Top] [All Lists]

Re: quesa linux

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: quesa linux
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Fri, 25 Feb 2005 15:25:49 -0600
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <efcc3bf3797d622e40f39f4cda7cd0c2 at neuropop dot com> <a06200720be453b7fa302 at [10 dot 10 dot 13 dot 4]> <c5911e9ed19348a848e941bdb04534c1 at neuropop dot com>
At 3:13 PM -0500 2/25/05, LMSpam at neuropop dot com wrote:

actually, I don't know if I'm using declares against Quesa. I'm using Renegades for my base...

Yep, you're making declares against Quesa. Just search the whole project for "Declare" and you'll find quite a few.

These are mostly for UV animation (used in Renegades for flowing water and lava, pulsing energy beams, jets on the drop ship, etc.). I think we may have some morph animation in there as well, though I'm not sure of that at the moment.

To get up and running, you could simply comment out all the code that uses any declares -- it's possible your app doesn't need them anyway.

We've discussed (internally) not static-linking Quesa on Linux, so that Rb3D projects with declares can work just as on other platforms. But I'm not sure there's an official feature request for it. Feel free to add one...

Best,
- Joe

--
REAL World 2005 - The REALbasic User Conference
March 23-25, 2005, Austin, Texas
<http://www.realsoftware.com/realworld>
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

<Prev in Thread] Current Thread [Next in Thread>