At 1:30 PM -0800 2/26/05, Joe Raffanti wrote:
Thanks a lot, that really clarified things for me. I also
checked the archives and found an email on 3D animation which had a
large section about morph maps. I am trying to implement the ideas
in that email in a rb class, "morphMap" (if someone has already
accomplished this, could you let me know?).
Nobody has -- but are you sure you need that much flexibility? This
is one of those power/complexity tradeoffs. I'm keen on morph maps
because they offer a lot of flexibility, but for your app, just
interpolating between two shapes ought to do the job.
Also, could you please give me a very simple example of how to use
declares (or however) to open up an obect3D (maybe as a TriMesh?)
and read/edit vertex positions?
There's no example simpler than the "Mesh Deformation" article in RB
Developer. Check that out, it really is the best way to start. You
can download the sample project from the RBD web site right away, and
start poking at it while you wait for the back-issue to arrive.
I know how to read and edit a 3DMF file while opening it, but
I don't think that would work on the fly.
Quite right.
Best,
- Joe
--
REAL World 2005 - The REALbasic User Conference
March 23-25, 2005, Austin, Texas
<http://www.realsoftware.com/realworld>
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|