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Re: 3D animation

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: 3D animation
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Sun, 27 Feb 2005 14:10:55 -0600
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <a06100500be427a6417fa at [66 dot 81 dot 42 dot 209]> <a06200703be42f0cd575e at [10 dot 10 dot 13 dot 4]> <a06100500be45a575a125 at [66 dot 81 dot 53 dot 45]> <047d2043c2cc57656284557e7283b5ef at chaoticbox dot com>
At 5:20 PM -0500 2/26/05, Frank Condello wrote:

Check out my Quesa Wrappers: <http://developer.chaoticbox.com>. The Trimesh3D class allows for fairly efficient vertex editing as-is, though for the best possible speed you should keep a local copy of the trimesh data in a memoryblock and upload it as needed. The wrappers allow for this approach as well, but it's a bit more advanced (i.e. more work than the generic built-in methods).

For what it's worth, the code used in the Mesh Deformation article is already structured that way.

However, Frank's Quesa Wrappers allow for lots of other cool things too, and are well worth a look.

Best,
- Joe

--
REAL World 2005 - The REALbasic User Conference
March 23-25, 2005, Austin, Texas
<http://www.realsoftware.com/realworld>
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