At 5:20 PM -0500 2/26/05, Frank Condello wrote:
Check out my Quesa Wrappers: <http://developer.chaoticbox.com>. The
Trimesh3D class allows for fairly efficient vertex editing as-is,
though for the best possible speed you should keep a local copy of
the trimesh data in a memoryblock and upload it as needed. The
wrappers allow for this approach as well, but it's a bit more
advanced (i.e. more work than the generic built-in methods).
For what it's worth, the code used in the Mesh Deformation article is
already structured that way.
However, Frank's Quesa Wrappers allow for lots of other cool things
too, and are well worth a look.
Best,
- Joe
--
REAL World 2005 - The REALbasic User Conference
March 23-25, 2005, Austin, Texas
<http://www.realsoftware.com/realworld>
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