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Re: 3D animation

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: 3D animation
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Mon, 28 Feb 2005 13:00:58 -0600
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <a06100500be427a6417fa at [66 dot 81 dot 42 dot 209]> <a06200703be42f0cd575e at [10 dot 10 dot 13 dot 4]> <a06100500be45a575a125 at [66 dot 81 dot 53 dot 45]> <a06200703be47d8831349 at [10 dot 10 dot 13 dot 4]> <a06100500be490e0033e5 at [66 dot 81 dot 37 dot 152]>
At 10:30 AM -0800 2/28/05, Joe Raffanti wrote:

So now I have a functional class, MorphMap, which has two methods (not including one which extracts a trimesh from an object 3D). The first method, a constructor, asks for two object 3D's, and compares their verticies, storing the differences in an array. The next method, ApplyMorph, asks for an object3D and a percentage as an integer. This method moves the verticies in the object3D a particular distance according the stored offsets for each point and the percentage.

Sounds cool!

This works well, and I have tested it a few times with a 3D model on a timer. The animation is smooth and does what I would expect. I have written some notes included in the class which tell how to use it and give examples.

Very neat. I'm glad to hear you've got it working so nicely. Can't wait to see your FPS game!

Best,
- Joe

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