At 10:30 AM -0800 2/28/05, Joe Raffanti wrote:
So now I have a functional class, MorphMap, which has two methods
(not including one which extracts a trimesh from an object 3D). The
first method, a constructor, asks for two object 3D's, and compares
their verticies, storing the differences in an array. The next
method, ApplyMorph, asks for an object3D and a percentage as an
integer. This method moves the verticies in the object3D a
particular distance according the stored offsets for each point and
the percentage.
Sounds cool!
This works well, and I have tested it a few times with a 3D model on
a timer. The animation is smooth and does what I would expect. I
have written some notes included in the class which tell how to use
it and give examples.
Very neat. I'm glad to hear you've got it working so nicely. Can't
wait to see your FPS game!
Best,
- Joe
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