realbasic-games
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Re: Doc's on box to box

To: Realbasic - Games <REALbasic-Games at lists dot realsoftware dot com>
Subject: Re: Doc's on box to box
From: Eric Richards <erockus at earthlink dot net>
Date: Mon, 28 Feb 2005 17:38:24 -0600
Cc:
Delivered-to: REALbasic-Games at lists dot realsoftware dot com
>if MyCharacterPositionX+MyCharacterWidth "corresponds to a tile with an impassable object" then >if MyCharacterPositionX+MyCharacterWidth>=ObjectPositionX then -> do not allow movement

>Analog solutions would apply for right to left and up-down movements, always checking carefully >when you need to add the widht and/or height of the objects.

We'll I've tried that. I do have something er..um "working". When the character is just walking around it works just fine. However when running the character can get stuck a bit in to the "object". This only happens when going right or down and it doesn't always happen. There's some fine points I don't know or understand..yet.

>But perhaps the best solution for you would be to use a Sprite Surface.


Well I've thought about that. The only thing is that SS is stuck at 64x64 tile size but my tiles are 32x32. I wish SS had a property or something that would let you set the tile size.

Joe said I just need to draw 4 of my tiles for 1 of SS tiles and showed me some code but I tried to do it but
it didn't work right.

I may just have to go back to SS.
Thanks

Eric


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