On Jun 1, 2006, at 12:13 AM, Mike Woodworth wrote:
other questions: i just realized my video frame is backwards, is it
possible i've attached the texture backwards? or am i looking at it
from the behind?
OpenGL coordinates are bottom-left based, so you have to flip the Y
axis from what you'd think in RB.
hmm, my frame is backward left to right.
I presume you are drawing your texture on a quad? Just flip the x
vertices of the quad, or rearrange the texture coordinates.
change:
A B
C D
to:
B A
D C
The texture is being stretched between vertices, so you can do anything
you want to the shape and orientation of your video :-) Rotation is
free. You could even play it on a bouncing sphere.
Asher
-------------------------
Asher Dunn
Head Developer, Fireye Software
http://www.fireyesoftware.com/
AIM, Yahoo, MSN: crazedglkid
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