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Re: RB3D - camera settings

To: REALbasic Network Users Group <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: RB3D - camera settings
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Wed, 27 Feb 2002 19:00:17 -0800
At 8:02 PM +0100 2/27/02, Pepe wrote:

I've got some problems with RB3D projects I've downloaded from the net.

Every second project I launch doesn't show anything at all. I have to change the camera-stuff (x, y, z), then it works.

Question: I can't think of open source authors posting RB3D stuff with wrong camera settings - so, could it be possible that this depends on the OS or maybe on QD or Quesa?

No. Rather, the original version of RB3D (when it was an independent plugin, rather than part of REALbasic) had the camera facing the opposite way by default. So old projects you may find here and there will have the camera facing exactly the wrong direction if they haven't been updated.

To fix them, find where the camera is set up, and add:

  Rb3DSpace1.camera.Yaw 3.14157

(or whatever the camera is called in that case).  That should do it.

Cheers,
- Joe


--
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|    Joseph J. Strout           REAL Software, Inc.                |
|    joe at realsoftware dot com       http://www.realsoftware.com        |
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