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Re: Playing sounds under Windows - quick question

To: REALbasic Network Users Group <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: Playing sounds under Windows - quick question
From: Christian Miller <realbasic at nc dot rr dot com>
Date: Fri, 28 Jun 2002 07:46:43 -0400
It probably requires QuickTime. One thing to note is that the sound file will bulk up your project. If you have a lot of large sounds, this can be ugly. What I ended up doing for one of my projects is distributing Wave files for the Windows build, and Sys7 sounds for the Mac builds, and the load them up at runtime.


On Friday, June 28, 2002, at 06:58  AM, Chris Smolinski wrote:

For one of my applications, I need to play a sound. What I did was drag
the sound into the project. This works fine under MacOS/X, and on *some*
Windows systems. What are the requirements on the Windows system in
order to play such a sound?

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