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Re: Text flashing, can I stop it?

To: REALbasic Network Users Group <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: Text flashing, can I stop it?
From: Ricardo Rojas <dosrca at cantv dot net>
Date: Fri, 28 Jun 2002 22:57:31 -0400
Jay, Stalker1647 at aol dot com, wrote:

>When I update text, it flashes. A lot like when you change pictures, however
>I have a module that fixes that problem by preloading the image. Is there
>any
>way to simulate this effect with text, to prevent those ugly flashes? It's
>vital that I kill the flashing, since this kind of thing appears all over my
>game. Any help would be greatly appreciated...


Hi Jay

I made an application that has around 120 little canvases. Every time the
cursor moves from one canvas to another, an staticText is updated. My
first compilation produced very ugly white flashes in the staticText. The
solution was to increase the memory.

(8600 at 250, sys 8.5.1, v4.0.2 Pro)

HTH,
>>>®


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