At 10:59 AM -0400 7/30/02, SpaceJunkie0001 at aol dot com wrote:
Is there a way I make it so RealBasic determines which sprite collided with
which sprite?
Yes, you simply assign different positive .Group values for each
sprite, and when they touch, the SpriteSurface's Collision event will
fire and receive a reference to each sprite involved in the collision.
Best,
- Joe
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| Joseph J. Strout REAL Software, Inc. |
| joe at realsoftware dot com http://www.realsoftware.com |
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