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Re: Sprite Collisions

To: REALbasic Network Users Group <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: Sprite Collisions
From: Jerry Fritschle <jerrynan at earthlink dot net>
Date: Tue, 30 Jul 2002 21:36:02 -0500
off the top of my head, it would be in your Collision event handler, something like:

Sub Collision (s1 as sprite, s2 as sprite)
//s1 or s2 has to be the cat, we don't know which one
if s1=mouse or s2=mouse then

//good things happen

else //by the process of elimination, it's the dog

//bad things happen

end if

HTH
On Tuesday, July 30, 2002, at 09:59  AM, SpaceJunkie0001 at aol dot com wrote:

Is there a way I make it so RealBasic determines which sprite collided with
which sprite?  I'm trying to a game with a cat, mice and a dog in his
doghouse, which if the cat collides with a mouse, he gains points and if he
collides with the dog, he loses points.




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