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Re: Sprite Collisions

To: REALbasic Network Users Group <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: Sprite Collisions
From: Jerry Fritschle <jerrynan at earthlink dot net>
Date: Tue, 30 Jul 2002 21:44:59 -0500
I think Joe's answer was better than mine.
On Tuesday, July 30, 2002, at 10:05  AM, Joseph J. Strout wrote:

At 10:59 AM -0400 7/30/02, SpaceJunkie0001 at aol dot com wrote:

Is there a way I make it so RealBasic determines which sprite collided with
which sprite?

Yes, you simply assign different positive .Group values for each sprite, and when they touch, the SpriteSurface's Collision event will fire and receive a reference to each sprite involved in the collision.



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