I've got it. My SpriteSurface Depth was set to 0. When I set it to 8 it
works fine (though the colors are a little different). The problem was
that my SpriteSurface pretty much fills the window and the window's
background was set to black. So I thought I was seeing the spritesurface
in my window. But when I shrunk the spritesurface down and turned off my
window's background I found out that the whole spritesurface was
invisible. I then put another sprite surface in the same window and it
showed up fine. But I couldn't quite figure out what was the difference
between the two. So I dumped out the project in XML and lo-and-behold,
the depth of the invisible one was 0 and the depth of the visible one
was 8. Wow.
Is this a bug?
On Tuesday, July 30, 2002, at 09:13 PM, Joseph J. Strout wrote:
It's certainly worth trying a hard-coded 16 or 32 instead, which it
what I generally use. I don't know what the problem might be -- Win98
and VPC is what I use too, and sprites show up for me. Can you
reproduce it in a simple app? Please try, and report it with REALbugs,
and we'll see what we can do.
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