I have a game that plays explosion sounds. Sometimes this sound is
replayed in rapid succession, and that's fine & dandy when done on a
Mac, but Windows (XP) ignores the .Play while the same sound is
playing. I can play a different sound while my explosion sound is
playing, but I cannot get the same sound to replay until it has
finished. "OK" he said, "I can fix that" ... so I did a
ExplosionSound.Stop, then did ExplosionSound.Play ... and discovered
that "Stop" has no effect in Windows. Is this true, or is it me? Has
anyone else seen this behavior?
-Richard
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