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Re: Sound.Stop in Win32 Not Working?

To: REALbasic Network Users Group <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: Sound.Stop in Win32 Not Working?
From: Richard <rfs at yadtel dot net>
Date: Wed, 30 Jul 2003 11:39:12 -0400
Sorry I didn't mention that... this was a sound dragged into the project. I'll be testing loaded sounds next and I'll report that when I finish, if you don't beat me to it. :)

Other info: Using RB 5.2, MacOSX 10.2.6

At 10:45 AM -0400 7/30/03, Richard wrote:

I have a game that plays explosion sounds. Sometimes this sound is replayed in rapid succession, and that's fine & dandy when done on a Mac, but Windows (XP) ignores the .Play while the same sound is playing. I can play a different sound while my explosion sound is playing, but I cannot get the same sound to replay until it has finished.

When discussing sounds on Win32, please specify whether this is a sound dragged into your project, or one loaded from disk. Those currently use two very different sound architectures (DirectSound in one case, vs. Windows Media in the other).

Thanks,
- Joe

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