Sorry I didn't mention that... this was a sound dragged into the
project. I'll be testing loaded sounds next and I'll report that when
I finish, if you don't beat me to it. :)
Other info: Using RB 5.2, MacOSX 10.2.6
At 10:45 AM -0400 7/30/03, Richard wrote:
I have a game that plays explosion sounds. Sometimes this sound is
replayed in rapid succession, and that's fine & dandy when done on
a Mac, but Windows (XP) ignores the .Play while the same sound is
playing. I can play a different sound while my explosion sound is
playing, but I cannot get the same sound to replay until it has
finished.
When discussing sounds on Win32, please specify whether this is a
sound dragged into your project, or one loaded from disk. Those
currently use two very different sound architectures (DirectSound in
one case, vs. Windows Media in the other).
Thanks,
- Joe
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