At 10:45 AM -0400 7/30/03, Richard wrote:
I have a game that plays explosion sounds. Sometimes this sound is
replayed in rapid succession, and that's fine & dandy when done on a
Mac, but Windows (XP) ignores the .Play while the same sound is
playing. I can play a different sound while my explosion sound is
playing, but I cannot get the same sound to replay until it has
finished.
When discussing sounds on Win32, please specify whether this is a
sound dragged into your project, or one loaded from disk. Those
currently use two very different sound architectures (DirectSound in
one case, vs. Windows Media in the other).
Thanks,
- Joe
--
,------------------------------------------------------------------.
| Joseph J. Strout REAL Software, Inc. |
| joe at realsoftware dot com http://www.realsoftware.com |
`------------------------------------------------------------------'
---
A searchable archive of this list is available at:
<http://support.realsoftware.com/listarchives/search.php>
Unsubscribe or switch delivery mode:
<http://support.realsoftware.com/listmanager/>
.
|