Hello!
I solved this by using the graphics object of the window in the paint
event. A boolean switch prevented that the calculation was done again
in every redraw process.
Best,
Marcel
On 30.04.2006, at 07:21, David Linker wrote:
I think there must be an elegant way of doing this, but it escapes me.
I want to dynamically resize an editfield based on the text placed
in it. Currently I use the textsize + 4 as an estimate of the
height, and find the last line of the text and multiply.
I think that using TextHeight would be more accurate, but it
appears only to be a property of a Graphics object, and I can't
find a way of recovering the graphics object either of the
editfield or it's enclosing window.
I would like this to be flexible, and cross-platform, if it is not
horrendously difficult.
Thanks in advance.
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