realbasic-nug
[Top] [All Lists]

Re: OpenGL & Parallels?

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: OpenGL & Parallels?
From: Michael Diehr <md03 at xochi dot com>
Date: Fri, 29 Jun 2007 09:12:21 -0700
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-nug at lists dot realsoftware dot com
References: <CA238C3A-95DE-4492-A468-800FBF0D918C at xochi dot com> <36DD4B12-A47B-4109-9732-F64F779FECA9 at touchcad dot com>
I just tried RB3D and agree that it doesn't work in Parallels 3.

Here is the OpenGL code that fails on widows under parallels 2.5 and 3.
I'm using Open GL Declare Library 1.3.

   If TargetWin32
     pixFmt = newMemoryBlock(40)
     pixFmt.short(0) = pixFmt.size//WORD  nSize;
     pixFmt.short(2) = 1//WORD  nVersion;
     pixFmt.long(4) = PFD_DRAW_TO_WINDOW + PFD_SUPPORT_OPENGL +  
PFD_DOUBLEBUFFER//DWORD dwFlags;
     pixFmt.byte(8) = PFD_TYPE_RGBA//BYTE  iPixelType;
     pixFmt.byte(9) = 24//BYTE  cColorBits;
     //the following values are all ignored (cRedBits through  
cAccumAlphaBits)
     pixFmt.byte(10) = 0//BYTE  cRedBits;
     pixFmt.byte(11) = 0//BYTE  cRedShift;
     pixFmt.byte(12) = 0//BYTE  cGreenBits;
     pixFmt.byte(13) = 0//BYTE  cGreenShift;
     pixFmt.byte(14) = 0//BYTE  cBlueBits;
     pixFmt.byte(15) = 0//BYTE  cBlueShift;
     pixFmt.byte(16) = 0//BYTE  cAlphaBits;
     pixFmt.byte(17) = 0//BYTE  cAlphaShift;
     pixFmt.byte(18) = 0//BYTE  cAccumBits;
     pixFmt.byte(19) = 0//BYTE  cAccumRedBits;
     pixFmt.byte(20) = 0//BYTE  cAccumGreenBits;
     pixFmt.byte(21) = 0//BYTE  cAccumBlueBits;
     pixFmt.byte(22) = 0//BYTE  cAccumAlphaBits;
     //32 bit depth buffer
     pixFmt.byte(23) = 32//BYTE  cDepthBits;
     pixFmt.byte(24) = 0//BYTE  cStencilBits;
     pixFmt.byte(25) = 0//BYTE  cAuxBuffers;
     pixFmt.byte(26) = 0//BYTE  iLayerType;
     pixFmt.byte(27) = 0//BYTE  bReserved;
     pixFmt.byte(28) = 0//DWORD dwLayerMask;
     pixFmt.byte(32) = 0//DWORD dwVisibleMask;
     pixFmt.byte(36) = 0//DWORD dwDamageMask;

     pixHandle = winChoosePixelFormat(hdc, pixFmt)

     //check for errors
     err = winGetLastError()
     if err <> 0 then
       msgBox "Error " + str(err) + " when attempting to create the  
pixel format..."
     end if


The code fails with error 6.  Maybe I'm using a pixel format that  
Parallels doesn't support?



On Jun 28, 2007, at 12:17 AM, Lundstrom Design wrote:

> RB3D does not work in the current version of Parallels (3.0). Worked
> before, even though it was a bit slow. TouchCAD displays the window,
> but no objects. On the OpenGL side, VectorWorks 12.5 for Windows does
> not work, whereas a beta for a later version does work.
>
> /Claes Lundstrom
>
>
>
>
> 27 jun 2007 kl. 19.02 skrev Michael Diehr:
>
>> Anyone out there have any luck testing OpenGL apps in Parallels?
>> I've tried both Parallels 2.5 and 3.0 with Win XP SP2 and Vista, and
>> although RB3D seems to work, I can't get straight OpenGL calls to
>> work.  I get errors in the CreatePixelFormat step, and subsequent
>> steps fail as well.  This is using the OpenGL 1.3 libraries.
>> _______________________________________________
>> Unsubscribe or switch delivery mode:
>> <http://www.realsoftware.com/support/listmanager/>
>>
>> Search the archives:
>> <http://support.realsoftware.com/listarchives/lists.html>
>
> _______________________________________________
> Unsubscribe or switch delivery mode:
> <http://www.realsoftware.com/support/listmanager/>
>
> Search the archives:
> <http://support.realsoftware.com/listarchives/lists.html>

_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives:
<http://support.realsoftware.com/listarchives/lists.html>


<Prev in Thread] Current Thread [Next in Thread>