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Re: OpenGL & Parallels?

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: OpenGL & Parallels?
From: Fargo Holiday <fargo at rpgportland dot com>
Date: Fri, 29 Jun 2007 09:27:00 -0700
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-nug at lists dot realsoftware dot com
References: <CA238C3A-95DE-4492-A468-800FBF0D918C at xochi dot com> <36DD4B12-A47B-4109-9732-F64F779FECA9 at touchcad dot com> <65D797C8-BAE1-40FC-990D-2C9AEB2801EB at xochi dot com>
The last time I was messing around with it, under regular Winders not 
Parallels, I had to remove/neuter the pixel format checking to get it to 
work.

http://support.realsoftware.com/listarchives/realbasic-games/2006-09/msg00034.html

Worth a shot, since nobody seems to have have ever figured out why that 
would happen on some machines but not others.

Michael Diehr wrote:
> I just tried RB3D and agree that it doesn't work in Parallels 3.
>
> Here is the OpenGL code that fails on widows under parallels 2.5 and 3.
> I'm using Open GL Declare Library 1.3.
>
>    If TargetWin32
>      pixFmt = newMemoryBlock(40)
>      pixFmt.short(0) = pixFmt.size//WORD  nSize;
>      pixFmt.short(2) = 1//WORD  nVersion;
>      pixFmt.long(4) = PFD_DRAW_TO_WINDOW + PFD_SUPPORT_OPENGL +  
> PFD_DOUBLEBUFFER//DWORD dwFlags;
>      pixFmt.byte(8) = PFD_TYPE_RGBA//BYTE  iPixelType;
>      pixFmt.byte(9) = 24//BYTE  cColorBits;
>      //the following values are all ignored (cRedBits through  
> cAccumAlphaBits)
>      pixFmt.byte(10) = 0//BYTE  cRedBits;
>      pixFmt.byte(11) = 0//BYTE  cRedShift;
>      pixFmt.byte(12) = 0//BYTE  cGreenBits;
>      pixFmt.byte(13) = 0//BYTE  cGreenShift;
>      pixFmt.byte(14) = 0//BYTE  cBlueBits;
>      pixFmt.byte(15) = 0//BYTE  cBlueShift;
>      pixFmt.byte(16) = 0//BYTE  cAlphaBits;
>      pixFmt.byte(17) = 0//BYTE  cAlphaShift;
>      pixFmt.byte(18) = 0//BYTE  cAccumBits;
>      pixFmt.byte(19) = 0//BYTE  cAccumRedBits;
>      pixFmt.byte(20) = 0//BYTE  cAccumGreenBits;
>      pixFmt.byte(21) = 0//BYTE  cAccumBlueBits;
>      pixFmt.byte(22) = 0//BYTE  cAccumAlphaBits;
>      //32 bit depth buffer
>      pixFmt.byte(23) = 32//BYTE  cDepthBits;
>      pixFmt.byte(24) = 0//BYTE  cStencilBits;
>      pixFmt.byte(25) = 0//BYTE  cAuxBuffers;
>      pixFmt.byte(26) = 0//BYTE  iLayerType;
>      pixFmt.byte(27) = 0//BYTE  bReserved;
>      pixFmt.byte(28) = 0//DWORD dwLayerMask;
>      pixFmt.byte(32) = 0//DWORD dwVisibleMask;
>      pixFmt.byte(36) = 0//DWORD dwDamageMask;
>
>      pixHandle = winChoosePixelFormat(hdc, pixFmt)
>
>      //check for errors
>      err = winGetLastError()
>      if err <> 0 then
>        msgBox "Error " + str(err) + " when attempting to create the  
> pixel format..."
>      end if
>
>
> The code fails with error 6.  Maybe I'm using a pixel format that  
> Parallels doesn't support?
>
>
>   
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