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Re: OpenGL & Parallels?

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: OpenGL & Parallels?
From: Michael Diehr <md03 at xochi dot com>
Date: Fri, 29 Jun 2007 09:56:14 -0700
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-nug at lists dot realsoftware dot com
References: <CA238C3A-95DE-4492-A468-800FBF0D918C at xochi dot com> <36DD4B12-A47B-4109-9732-F64F779FECA9 at touchcad dot com> <65D797C8-BAE1-40FC-990D-2C9AEB2801EB at xochi dot com> <468532D4 dot 1030008 at rpgportland dot com>
On Jun 29, 2007, at 9:27 AM, Fargo Holiday wrote:

> The last time I was messing around with it, under regular Winders not
> Parallels, I had to remove/neuter the pixel format checking to get  
> it to
> work.
>
> http://support.realsoftware.com/listarchives/realbasic-games/ 
> 2006-09/msg00034.html
>
> Worth a shot, since nobody seems to have have ever figured out why  
> that
> would happen on some machines but not others.

See my prior email, I think there may be a bug in some of the OpenGL  
sample code that grabs the wrong handle for the HDC?
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