| To: | REALbasic NUG <realbasic-nug at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: OpenGL & Parallels? |
| From: | Michael Diehr <md03 at xochi dot com> |
| Date: | Fri, 29 Jun 2007 09:56:14 -0700 |
| Delivered-to: | listarchive at realsoftware dot com |
| Delivered-to: | realbasic-nug at lists dot realsoftware dot com |
| References: | <CA238C3A-95DE-4492-A468-800FBF0D918C at xochi dot com> <36DD4B12-A47B-4109-9732-F64F779FECA9 at touchcad dot com> <65D797C8-BAE1-40FC-990D-2C9AEB2801EB at xochi dot com> <468532D4 dot 1030008 at rpgportland dot com> |
On Jun 29, 2007, at 9:27 AM, Fargo Holiday wrote: > The last time I was messing around with it, under regular Winders not > Parallels, I had to remove/neuter the pixel format checking to get > it to > work. > > http://support.realsoftware.com/listarchives/realbasic-games/ > 2006-09/msg00034.html > > Worth a shot, since nobody seems to have have ever figured out why > that > would happen on some machines but not others. See my prior email, I think there may be a bug in some of the OpenGL sample code that grabs the wrong handle for the HDC? _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html> |
| <Prev in Thread] | Current Thread | [Next in Thread> |
|---|---|---|
| ||
| Previous by Date: | Re: Tenths of seconds in Date, Arnaud Nicolet |
|---|---|
| Next by Date: | Re: Algorithm for generating memorable passwords?, Norman Palardy |
| Previous by Thread: | Re: OpenGL & Parallels?, Fargo Holiday |
| Next by Thread: | Re: OpenGL & Parallels?, Michael Diehr |
| Indexes: | [Date] [Thread] [Top] [All Lists] |