Joe, I have now signed on. Is there another good way to tell RS how
this affects me personally?
In the meantime, my main reason for using declares is that I can
easily create simple geometric objects in Quesa (cylinders, cones,
rectangular boxes, and spheres) that look very good and (most
importantly) whose dimensions can be very easily and
straightforwardly set in code. I know that I can create 3DMF string
objects and manipulate the string in code, but I tried and tried with
this and gave up in despair -- it was *much* easier (for me) to do
this with declares! Also, I could never get spheres to look right --
they looked unacceptably lumpy, whereas the Quesa spheres really look
like perfectly round spheres. It was also very important to be able
to draw these things *fast*, and I worried that creating a tri-mesh
sphere (or cylinder or cone) with sufficiently small triangles so
that that it looked good would take a long time to draw (when I might
have to draw several hundred of them in a fraction of a second).
Can anyone suggest a straightforward way other than declares that I
can use to draw such objects and set their dimensions in code?
Thanks for any ideas, Tom
I would be happy to rewrite my program in pure RB code if I knew how
to overcome
On Aug 30, 2007, at 8:04 AM, joe at strout dot net wrote:
> On Aug 30, 2007, at 14:47 UTC, Thomas Moore wrote:
>
>> So what I am extracting from all this is that there is no Windows
>> solution other than
>>
>> (1) rewriting the code entirely to avoid declares (difficult at best,
>> maybe impossible)
>> (2) rewriting the code entirely to avoid RB3D APIs (also very
>> difficult at best)
>> (3) getting RS to change RB allow declares to the internal library in
>> Windows builds (also difficult)
>>
>> Sounds like I am in a bad place with this project. :-(
>
> Yes, I too have a number of projects which now can't be ported to
> Windows due to this change in 2007r3. Please sign on to:
>
> <http://www.realsoftware.com/feedback/dhqxojbs>
>
> and use any opportunity you have to make it clear to RS how important
> this is to you. Failing any action on their part, you can go back to
> 2007r2 to make your Windows builds, but of course you then miss out on
> any bug fixes or new features added since then.
>
> I'm sure this change was intended to make Rb3D easier to use on
> Windows, but I think it's had the opposite effect. I really hope
> they'll do something about it soon.
>
>
> --
> Joe Strout -- joe at strout dot net
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