| To: | "REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>" <realbasic-nug at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: High Performance Code (Was: Bitwise Shift operators) |
| From: | Daniel Stenning <d0stenning at msn dot com> |
| Date: | Sat, 29 Sep 2007 20:17:53 +0100 |
| Delivered-to: | listarchive at realsoftware dot com |
| Delivered-to: | realbasic-nug at lists dot realsoftware dot com |
| Thread-index: | AcgCzW7ErYMynm7AEdy8rgAbY5KfzA== |
| Thread-topic: | High Performance Code (Was: Bitwise Shift operators) |
Bearing in mind this and your previous mention of John Carmacks work, I notice that on your web site you have some role in maintaining the old Quake open source code base. Have you considered porting or attempted to port it to RB ? On 29/9/07 20:02, "Frank Condello" <developer at chaoticbox dot com> wrote: > In a real-world 3D app I have to > normalize several thousand 3D vectors (among many other things) plus > draw everything at (ideally) 60Hz. Cheers, Dan _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html> |
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