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Re: High Performance Code (Was: Bitwise Shift operators)

To: "REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>" <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: High Performance Code (Was: Bitwise Shift operators)
From: Daniel Stenning <d0stenning at msn dot com>
Date: Sat, 29 Sep 2007 20:17:53 +0100
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Thread-topic: High Performance Code (Was: Bitwise Shift operators)
Bearing in mind this and your previous mention of John Carmacks work, I
notice that on your web site you have some role in maintaining the old Quake
open source code base. Have you considered porting or attempted to port it
to RB ?



On 29/9/07 20:02, "Frank Condello" <developer at chaoticbox dot com> wrote:

>  In a real-world 3D app I have to
> normalize several thousand 3D vectors (among many other things) plus
> draw everything at (ideally) 60Hz.

Cheers,
Dan




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