It would be very interesting to see how a "real" game would perform
as a pure-RB port, and I have considered porting Quake in the past,
but I simply don't have the time or patients to attempt it. Quake 3
would probably be a better target however - if I label this
"research" and get some serious funding maybe it'll happen (ya right!)
Frank.
<http://developer.chaoticbox.com/>
On 29-Sep-07, at 3:17 PM, Daniel Stenning wrote:
> Bearing in mind this and your previous mention of John Carmacks
> work, I
> notice that on your web site you have some role in maintaining the
> old Quake
> open source code base. Have you considered porting or attempted to
> port it
> to RB ?
>
> On 29/9/07 20:02, "Frank Condello" <developer at chaoticbox dot com> wrote:
>
>> In a real-world 3D app I have to
>> normalize several thousand 3D vectors (among many other things) plus
>> draw everything at (ideally) 60Hz.
>
> Cheers,
> Dan
>
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives:
<http://support.realsoftware.com/listarchives/lists.html>
|