| To: | "'REALbasic NUG'" <realbasic-nug at lists dot realsoftware dot com> |
|---|---|
| Subject: | RE: High Performance Code (Was: Bitwise Shift operators) |
| From: | "Walter Purvis" <wpurvis at gmail dot com> |
| Date: | Sat, 29 Sep 2007 16:04:42 -0400 |
| Delivered-to: | listarchive at realsoftware dot com |
| Delivered-to: | realbasic-nug at lists dot realsoftware dot com |
| References: | <BAY107-DAV1088CC240C31B183980BE893B30 at phx dot gbl> <4A65F5F6-3110-4845-80E6-6AE230448156 at chaoticbox dot com> |
| Thread-index: | AcgC0lkF8Js8bN8pQp2az/+sn0B4VwAAQO8g |
> -----Original Message----- > It would be very interesting to see how a "real" game would > perform as a pure-RB port, and I have considered porting > Quake in the past, but I simply don't have the time or > patients to attempt it. Quake 3 would probably be a better > target however - if I label this "research" and get some > serious funding maybe it'll happen (ya right!) I think it would be considered unethical to make your patients rewrite Quake 3 in RB (or any other language). Chances are that any funding body you approach to get a grant for this research will have an ethics review board, and I doubt your plan would be approved. _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html> |
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