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RE: High Performance Code (Was: Bitwise Shift operators)

To: "'REALbasic NUG'" <realbasic-nug at lists dot realsoftware dot com>
Subject: RE: High Performance Code (Was: Bitwise Shift operators)
From: "Walter Purvis" <wpurvis at gmail dot com>
Date: Sat, 29 Sep 2007 16:04:42 -0400
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-nug at lists dot realsoftware dot com
References: <BAY107-DAV1088CC240C31B183980BE893B30 at phx dot gbl> <4A65F5F6-3110-4845-80E6-6AE230448156 at chaoticbox dot com>
Thread-index: AcgC0lkF8Js8bN8pQp2az/+sn0B4VwAAQO8g
>  -----Original Message-----
>  It would be very interesting to see how a "real" game would 
>  perform as a pure-RB port, and I have considered porting 
>  Quake in the past, but I simply don't have the time or 
>  patients to attempt it. Quake 3 would probably be a better 
>  target however - if I label this "research" and get some 
>  serious funding maybe it'll happen (ya right!)

I think it would be considered unethical to make your patients rewrite Quake
3 in RB (or any other language). Chances are that any funding body you
approach to get a grant for this research will have an ethics review board,
and I doubt your plan would be approved.

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