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Re: High Performance Code (Was: Bitwise Shift operators)

To: "REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>" <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: High Performance Code (Was: Bitwise Shift operators)
From: Daniel Stenning <d0stenning at msn dot com>
Date: Sat, 29 Sep 2007 21:08:21 +0100
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Thread-topic: High Performance Code (Was: Bitwise Shift operators)
How that different to prescribing codeine ?

;) 

On 29/9/07 21:04, "Walter Purvis" <wpurvis at gmail dot com> wrote:

>>  -----Original Message-----
>>  It would be very interesting to see how a "real" game would
>>  perform as a pure-RB port, and I have considered porting
>>  Quake in the past, but I simply don't have the time or
>>  patients to attempt it. Quake 3 would probably be a better
>>  target however - if I label this "research" and get some
>>  serious funding maybe it'll happen (ya right!)
> 
> I think it would be considered unethical to make your patients rewrite Quake
> 3 in RB (or any other language). Chances are that any funding body you
> approach to get a grant for this research will have an ethics review board,
> and I doubt your plan would be approved.
> 
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Cheers,
Dan




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