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How many sprites can I have?

To: REALbasic Users Group <realbasic-nug at lists dot realsoftware dot com>
Subject: How many sprites can I have?
From: Paul Dobbs <dobbsp at charter dot net>
Date: Mon, 31 Dec 2007 18:07:24 -0600
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-nug at lists dot realsoftware dot com
I am using a sprite surface to simulate an unmanned ground vehicle for  
the testing of navigation algorithms. The vehicle is a sprite, as are  
the points to which it must navigate. I would like to have the vehicle  
leave "breadcrumbs" behind as it moves so that I can see exactly where  
it went. The problem is that these would also have to be sprites (or  
at least I haven't come up with a better idea). Is there a practical  
limit to the number of sprites a sprite surface can handle? I am  
currently using a frame rate of 20 frames per second, but I could  
probably stand it if the simulation slowed down to 10.

The application will run on my PC at work, which is about three years  
old.

------------------------------------------------------------
Paul Dobbs
dobbsp at charter dot net
pauldobbs at mac dot com
http://webpages.charter.net/dobbsp
------------------------------------------------------------
"History, like beauty, depends largely on the beholder"
-- Bishop Desmond Tutu


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