I am using a sprite surface to simulate an unmanned ground vehicle for
the testing of navigation algorithms. The vehicle is a sprite, as are
the points to which it must navigate. I would like to have the vehicle
leave "breadcrumbs" behind as it moves so that I can see exactly where
it went. The problem is that these would also have to be sprites (or
at least I haven't come up with a better idea). Is there a practical
limit to the number of sprites a sprite surface can handle? I am
currently using a frame rate of 20 frames per second, but I could
probably stand it if the simulation slowed down to 10.
The application will run on my PC at work, which is about three years
old.
------------------------------------------------------------
Paul Dobbs
dobbsp at charter dot net
pauldobbs at mac dot com
http://webpages.charter.net/dobbsp
------------------------------------------------------------
"History, like beauty, depends largely on the beholder"
-- Bishop Desmond Tutu
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