On Jan 31, 2008, at 9:09 AM, Joe Strout wrote:
> Aha, this is a good point. You do need to take into account the
> aspect ratio of the view, since the FieldOfView can't refer to both
> at the same time if your view isn't square. I don't remember off the
> top of my head which it is, though (I think it may be the greater of
> the two dimensions, but I'm not sure).
For a non-square RB3Dspace, the field of view is for the smaller of
the two dimensions. That is, if an object exactly fills the view and
you resize the space to make it wider, the object will still exactly
fill the view top to bottom.
A couple of other things Bryan may want to keep in mind: FieldOfView
is an integer, not a double and the minimum field of view is '5'.
This are both limitations that I'd like to see changed, but for now
it's something to keep in mind if you're doing calculations with
FieldOfView.
Best regards, David
--
David Grogono
www.grogware.com
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