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Re: RB3D Camera.position based on Object3d.postion

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: RB3D Camera.position based on Object3d.postion
From: Joe Strout <joe at inspiringapps dot com>
Date: Thu, 31 Jan 2008 08:25:02 -0700
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References: <47A005E9 dot 1040701 at radicalbreeze dot com> <1D6A4AF1-AD19-475B-8078-EDE99C414F36 at inspiringapps dot com> <47A166F0 dot 5050707 at radicalbreeze dot com> <F14EB11A-1352-4C70-9AAF-DB522140B16D at inspiringapps dot com> <21C2CB3A-2A65-4107-8149-476CC7200B1F at grogware dot com>
On Jan 31, 2008, at 8:21 AM, David Grogono wrote:

> For a non-square RB3Dspace, the field of view is for the smaller of
> the two dimensions.  That is, if an object exactly fills the view and
> you resize the space to make it wider, the object will still exactly
> fill the view top to bottom.

Thanks David.  That does sound right.

> A couple of other things Bryan may want to keep in mind:  FieldOfView
> is an integer, not a double and the minimum field of view is '5'.
> This are both limitations that I'd like to see changed, but for now
> it's something to keep in mind if you're doing calculations with
> FieldOfView.

In the meantime, it's worth noting that this can be worked around  
pretty easily with Declares -- though only on platforms that support  
Quesa declares (which regrettably is only the Mac these days).

Best,
- Joe

--
Joe Strout
Inspiring Applications, Inc.
http://www.InspiringApps.com



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