On Mar 31, 2008, at 6:14 AM, Chris Little wrote:
>> [Dep] [All] SpriteSurface: The SpriteSurface is now deprecated. We
>> suggest using Tinrocket's SuperSpriteSurface class
>> instead.
>> The SpriteSurface will be removed from a future
>> version of
>> REALbasic.
>
> RS hasn't said when they are dropping SpriteSurface but it was
> hinted that
> it might be as soon as 2008r2. I'm very disappointed with this
> strategy of
> replacing an RB feature with an unreleased product from a third-party.
Really, you shouldn't even be considering doing so. The framework is
clearly marked Beta - not for use in production code because it is
likely to crash, corrupt, and eat puppies for breakfast. You should
keep using the built-in Sprite Surface for the time being in your
"real" projects while you experiment with SuperSpriteSurface on the
side.
> With
> all respect to John, SuperSpriteSurface seems to have been in the
> works
> since 2005. That gives me no confidence that there will be any kind of
> active maintenance particularly since he isn't charging for it.
> There are
> some hints about a source code license but no guidance on cost.
Why don't you ask him what his plans are? I can say with confidence
that John has been in the RB community for many, many years.
Eric Williams
Oxalyn Software
http://software.oxalyn.com/
AE Monitor
http://software.oxalyn.com/AEMonitor/
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