| To: | "REALbasic NUG" <realbasic-nug@lists.realsoftware.com> |
|---|---|
| Subject: | Re: Should Paint event be passed up hierarchy? |
| From: | "Dennis Birch" <dennisbirch@gmail.com> |
| Date: | Wed, 29 Oct 2008 14:49:31 -0700 |
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| Reply-to: | REALbasic NUG <realbasic-nug@lists.realsoftware.com> |
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On Wed, Oct 29, 2008 at 12:46 PM, Ask Greiffenberg <maillist@popgun.dk> wrote: > I have no idea if this will help you, but are you aware of: > > http://ramblings.aaronballman.com/2005/07/Double_Buffering.html > > The last comment in the bottom have helped me a lot!! (the one about the way > the refreshes are called, and the workaround) I wasn't aware of it, but it doesn't help in this particular situation, and doesn't answer my question that I can see. I probably shouldn't have used the term "flickering" in my question as that is not the primary issue. In tthis particular case it really all comes down to controlling when the window is refreshed, and that seems to be somewhat out of my control. Let me restate the question: Is it correct behavior for a window's paint event handler to fire because a canvas that covers the window is refreshed? _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html> |
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