Is there a way to create a class.parent without having a property on
the class?
For instance say I have a class called Engine, then I have an array of
Valve classes. The array is a property of Engine.
Engine.Valves()
However now I want the valve to communicate with the Engine, to notify
the engine when it fails, do I create a property on the valve class
called parent and set that to be my engine, or is there some fancy
trick I can use to probe the valve and figure it out?
Have a Great Week :)
Sam Rowlands
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Date: Thu, 30 Oct 2008 10:01:04 -0500 (CDT)
Subject: Re: Design Question
From: fargo@rpgportland.com
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Is there a way to create a class.parent without having a property on
the class?
For instance say I have a class called Engine, then I have an array of
Valve classes. The array is a property of Engine.
Engine.Valves()
However now I want the valve to communicate with the Engine, to notify
the engine when it fails, do I create a property on the valve class
called parent and set that to be my engine, or is there some fancy
trick I can use to probe the valve and figure it out?
Have a Great Week :)
Sam Rowlands
Whenever I've done something like this, mind you I'm not the sharpest tool
here, I would just have a property in Valve of type Engine that can be set
however you decide. I typically use the constructor.
Best of luck,
Fargo
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