realbasic-nug
[Top] [All Lists]

Re: Design Question

To: REALbasic NUG <realbasic-nug@lists.realsoftware.com>
Subject: Re: Design Question
From: Norman Palardy <npalardy@great-white-software.com>
Date: Thu, 30 Oct 2008 09:33:05 -0600
Authentication-results: mx.google.com; spf=neutral (google.com: 74.124.194.228 is neither permitted nor denied by best guess record for domain of realbasic-nug-bounces@lists.realsoftware.com) smtp.mail=realbasic-nug-bounces@lists.realsoftware.com
Delivered-to: listarchive@realsoftware.com
In-reply-to: <3A251409-3EBD-497B-88AE-365FD9F90498@mac.com>
References: <3A251409-3EBD-497B-88AE-365FD9F90498@mac.com>
Reply-to: REALbasic NUG <realbasic-nug@lists.realsoftware.com>
Sender: realbasic-nug-bounces@lists.realsoftware.com

On 30-Oct-08, at 8:53 AM, Sam Rowlands wrote:

Is there a way to create a class.parent without having a property on the class?

For instance say I have a class called Engine, then I have an array of Valve classes. The array is a property of Engine.

Engine.Valves()

However now I want the valve to communicate with the Engine, to notify the engine when it fails, do I create a property on the valve class called parent and set that to be my engine, or is there some fancy trick I can use to probe the valve and figure it out?


sounds like a valve should have a way to notify anything that is monitoring it
and an engine could notify things that are observing it as well

check out the Observer pattern



_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives:
<http://support.realsoftware.com/listarchives/lists.html>


<Prev in Thread] Current Thread [Next in Thread>