| To: | REALbasic NUG <realbasic-nug@lists.realsoftware.com> |
|---|---|
| Subject: | How much does Win OS graphics card affect display speed? |
| From: | Jann Gobble <janngobble@gmail.com> |
| Date: | Sat, 30 May 2009 10:49:26 -0700 |
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I was talking to someone at REAL last week and they indicated that the
Windows version of the compiled apps suffer from drawing issues due to
the drawing method they employ in the compiled client (not IDE)
interface.
I am seeing that on some windows computers of the same CPU speed and ram amount (with the only difference being graphics card type) are displaying a lot faster and smoother then their brethren that have lower end graphics cards. I am seeing this specifically in the following:My app uses tabpanels with listboxes and editfields on each tab. When switching between the tabs on windows you see the HUGE lag in drawing time. On OS X this is nonexistent (Leopard). On Linux it is also nonexistent (Umbutu). On windows machines with better graphics cards the lag is less huge...but on windows with generic graphics cards (or built-in graphics chips) this redraw is massively bad -- sometimes taking 5 -10 seconds to complete drawing of 3 listboxes and 5 editboxes with some statictext fields tossed in for labeling. The engineer at REAL indicated that this, as i said, is due to the "older" drawing method RealBasic uses to draw on windows. My question is this: are others seeing this lag? also: What method does RealBasic use that is so laggy and how come this has not changed. My platform is WinXP for the clients. I am seeing other cross-platform apps that use things like QT (to draw the screen) are not suffering from this -- wondering why REAL is so behind the times on this. TIA Jann _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html> |
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