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Re: How much does Win OS graphics card affect display speed?

To: REALbasic NUG <realbasic-nug@lists.realsoftware.com>
Subject: Re: How much does Win OS graphics card affect display speed?
From: Tony Barry <tbrb@aapt.net.au>
Date: Sun, 31 May 2009 07:17:18 +1000
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Hello Jann,

I am using RB2009 Pro to build a front end for an ECG display (real time). I find that on Windows XP running on a C2D 2GHz with 512MB RAM and motherboard graphics that my app draws with notably reduced speed. The difference is considerable - on my OSX.5.7 MBP 2.4GHz with a 256MB GeForce 8600M GT - the screen write is very snappy.

Filling a list box is also a slow horse on Windows.

Regards,
Tony Barry

On 31/05/2009, at 3:49 AM, Jann Gobble wrote:


I was talking to someone at REAL last week and they indicated that the Windows version of the compiled apps suffer from drawing issues due to the drawing method they employ in the compiled client (not IDE) interface.

I am seeing that on some windows computers of the same CPU speed and ram amount (with the only difference being graphics card type) are displaying a lot faster and smoother then their brethren that have lower end graphics cards.

I am seeing this specifically in the following:

My app uses tabpanels with listboxes and editfields on each tab. When switching between the tabs on windows you see the HUGE lag in drawing time. On OS X this is nonexistent (Leopard). On Linux it is also nonexistent (Umbutu). On windows machines with better graphics cards the lag is less huge...but on windows with generic graphics cards (or built-in graphics chips) this redraw is massively bad -- sometimes taking 5 -10 seconds to complete drawing of 3 listboxes and 5 editboxes with some statictext fields tossed in for labeling.

The engineer at REAL indicated that this, as i said, is due to the "older" drawing method RealBasic uses to draw on windows. My question is this: are others seeing this lag? also: What method does RealBasic use that is so laggy and how come this has not changed. My platform is WinXP for the clients.

I am seeing other cross-platform apps that use things like QT (to draw the screen) are not suffering from this -- wondering why REAL is so behind the times on this.

TIA

Jann


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